Gameplay follows the tried and true formula of the 3D platformer collect-a-thons that were so popular in the late '90s-early '00s, and all the expected tropes are present and correct. Those of you that have plenty of love for the show will be pleased to know that the tone is maintained quite well here it feels like much of the content here could’ve easily appeared in an episode. Meanwhile, SpongeBob and Patrick are ever the lovable and naïve fools, especially in how they routinely take Plankton at his word when he’s clearly manipulating them. For example, Sandy’s caricature-like take on a Texas native shows through all the time as she keeps coming up with southern idioms and calling the robots “varmints”. Though the plot isn’t anything particularly memorable, the tone and quality of the writing that characterized the first three seasons of the show can be seen all over Battle for Bikini Bottom. As a result, it’s up to the combined efforts of SpongeBob, Patrick, and Sandy to rid Bikini Bottom of robots and shut down the robot-making machine in the Chum Bucket. Here, he’s built a machine that churns out robots so he can rule Bikini Bottom, but he forgets to set the obedience switch to “Obey”, thus causing the robots to go on an uncontrollable rampage. The story is kept about as barebones as possible, following the typical TV plot of Plankton being up to no good and causing a lot of problems for everyone else. This remake is more than just nostalgia bait, however it’s a genuinely good game that looks better than it ever has before, even if there are some caveats. It’s not entirely surprising, then, that THQ Nordic opted to bring it back as SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated, as there’s plenty of good ol’ nostalgia to be mined here, both from fans of the game and the show. During this era, a game based on the popular SpongeBob SquarePants show was released called SpongeBob SquarePants: Battle for Bikini Bottom, and it quickly garnered a following due to the reach of the show and the quality of the gameplay. The 3D platformer was very much a ‘fad’ genre back in the day, as game companies all over the world figured out ways to get their colourful mascot collecting all sorts of MacGuffins strewn around big playgrounds. Captured on Nintendo Switch (Handheld/Undocked)
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